Speaking of procrastination...
Sep. 14th, 2005 01:56 pmHamlet, Interactive
Interactive fiction -- if the words "zork" or "infocom" mean anything to you, then you know what this is -- is still around. I spent quite a bit of time a year or so ago learning how to code in Inform, the now open-source language used to write the old Infocom games, and playing the many, many, many IF games people have written using it. There are a lot of terrible terrible games -- some so bad that they've even inspired MST3K versions of themselves (where you're still playing the terrible game, as normal, but with the robots providing commentary as you go.) There are also some really good ones, both in the traditional puzzle-based sense and, in some cases, near-literary quality. (I remember Christminster and Slouching Towards Bedlam being particularly good.)
Anyway, this hamlet one is fun if you like this sort of thing. That was my point to begin with.
Interactive fiction -- if the words "zork" or "infocom" mean anything to you, then you know what this is -- is still around. I spent quite a bit of time a year or so ago learning how to code in Inform, the now open-source language used to write the old Infocom games, and playing the many, many, many IF games people have written using it. There are a lot of terrible terrible games -- some so bad that they've even inspired MST3K versions of themselves (where you're still playing the terrible game, as normal, but with the robots providing commentary as you go.) There are also some really good ones, both in the traditional puzzle-based sense and, in some cases, near-literary quality. (I remember Christminster and Slouching Towards Bedlam being particularly good.)
Anyway, this hamlet one is fun if you like this sort of thing. That was my point to begin with.